A great idea I had myself in the past. There is a project which can load Pd patches into phones called MobMuPlat. Along the same principle this could be realized, just with the much nicer Bitwig UI elements!
Let me add this: We do have experience with libpd integration and can certainly assist if Bitwig needs support. We also have been in contact with the team before and have visited them. They support us with developer licenses.
I have paranoia that M4L is making Ableton delay and it was one of the reason why I came to BW. I am doing deephouse that use a lot of percs and it is annoying seeing playhead going trhu beat midi, but sound come moment later.
All of the above are made natively within Live, sit nicely on my Clip/Audio Effect view and most importantly, they can be saved and shared online with other people.
I understand the potential of Bitwig’s Grid and I think it’s a fantastic tool for algorithmic music production, but it’s kind of disheartening knowing that back in 2014, Bitwig’s plans on Grid were more of an open grid component API situation, akin to Max4Live’s current capabilities:
I cannot think of any disadvantages in expanding Grid to its fullest potential or natively integrating PlugData; the Max4Live community is an ever-expanding self-promoting tool for Ableton, my everyday social feed is full of invaluable (and sometimes not) M4L tools that can enhance one’s daily work tenfold and also create organic hype around a product.
I hope Bitwig sees the potential value in this move.
I would welcome a non-restricted grid with full access to the API and therefore the ability to make --real-- devices for Bitwig. Deep integration, meta-level-control, custom made GUI, potentially shaping the future of Bitwig, real.
I cant vote for this request here, as it’s just a block for the grid, not exactly meaning to fundamentally expand the grids capabilities to m4l level.
wouldn’t just device chain module get the job done? considering there is PlugData already available. I really don’t think it would be possible to mesh their internal modular environment with PD without overhead or any issues, so personally I’d rather vote for Bitwig’s own low-level modular editor being open for users.