In some uses cases, it is frequent to apply several times in a row a certain effect in a chain. For instance:
- you have a really annoying frequency and the max -30dB of the EQ is not enough to filter it out and you need a second EQ after
- you want to stack delays, grid FX etc on top of another (like for complicated delays, glitch generators etc)
Usually, what you do is copy the device several times. But then if you decide to change a parameter in one instance (or a part of your duplicated grid patch), you need to alter manually every instance, or remove duplicates and re-clone them.
There are two ways of conceptualizing this:
- physically creating several instances of a device as if they were placed sequentially by hand
- having only one instance of the device running inside a feedback loop
Though both would not be equivalent, and I believe it’s already possible to hack around and obtain 2. in bitwig. So to clarify the approach I’m talking about here is really option 1.
So when you think about it, that use case is quite similar to voice stacking used in the context of audio FX, except that voice stacks replicate the effect of a device/grid patch in parallel. The idea would be to be able to do the same sequentially (each FX voice altering the output of the previous one instead of adding to it).
This would simplify the aforementioned use cases, and also open some creative avenues. When you think about it it’s really just a quite natural completion of the notion of voice stacking for FXs.
This could either be a new option of the voice stacking system (like in the side panel), or take the shape of a container with a few controls:
- the device/chain to duplicate
- the number of iterations
And ideally, just like with regular voice stacking, we would have a modulator which would allow to vary slightly the parameters on each iteration.
The alternative is manually duplicating a preset and tweaking each instance. It’s perfectly possible to do that, but just like it would be perfectly possible to layer several instances of the same FX if Bitwig didn’t support regular voice stacking.
I don’t think.
I don’t think so.